The five genes
| Gene | What it does | Breeding weight |
|---|---|---|
| G Growth | Grows faster. Harvest sooner and more often. | 0.6 |
| Y Yield | Bigger harvests, more clones per cut. | 0.6 |
| H Hardiness | Handles cold, heat and poor soil. Good in snow or desert, otherwise the weakest green. | 0.6 |
| W Water | Needs more water. Dries out and slows down sooner. | 1.0 |
| X Empty | Does nothing. A wasted slot. | 1.0 |
Hover a seed or clone in your inventory to see its genes, or look at a plant once it's in the ground.
Does the order matter?
Not for growing: GGGYYY and YGYGYG grow exactly the same, because only the count matters. Order matters for breeding, which works slot by slot. Slot 1 only takes genes from the neighbours' slot 1, and so on.
What the weights mean
When a plant crossbreeds, its neighbours' genes compete slot by slot. A red counts 1.0, a green only 0.6. One red neighbour can push a red gene into your plant, but it takes two matching greens (1.2) to beat it. That's why reds spread so easily. The full rule
Six greens is the goal: which six.